Opened 12 years ago
Last modified 8 years ago
#256 assigned new-feature
jaunters -- new features grab bag
Reported by: | Fred T. Hamster | Owned by: | bugdock |
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Priority: | minor | Milestone: | |
Component: | huffware | Version: | |
Keywords: | Cc: |
Description
useful jaunt exclusion - when destination is "here"
if a destination is within like 2 meters of the jaunter,
then don't bother showing it in the list of destinations.
all jaunters should include instructions:
every jaunter should ship a copy of the quick start guide.
make that an update from the updater (supporting a notecard style item).
time to make the updater just update ANYTHING in the target inventory?
support hypergrid dests in jaunter:
we currently can't do hyper grid jumps in jaunter.
as demo,
make a jumper thing for this.
osl3.nac.uci.edu:9000
just have new style of foreign destination, which we would support like current out-of-sim ones.
new jaunter mode for many types of destinations:
we could compact all the jaunters in the shop into one uber object if we supported a way to have categories of jaunters.
it's like the ability to reload the data cow with new dests and the jaunter with new list of names,
such that it's just swapping out its current set for a new set.
don't need to run the tester on anything but the locals anyhow, but
it does seem like no one wants to wait for dests to be tested when they want to go somewhere.
and actually that's already supported, since they can jaunt before things are ready and get a chair to jump there?
however, might really be nice to be able to just see the list right away, and not have the rezzer deal running elsewhere.
maybe separate healthy destinations out into a different list!
then we can query that guy to see whether a set of dests is good or bad or still unknown.
a way to offload more work;
have the destination testing stuff and the healthy destination manager
talk to each other,
then no one else needs the idea of recon!