Opened 12 years ago
Last modified 8 years ago
#208 assigned new-feature
backlog-zany project ideas
Reported by: | Fred T. Hamster | Owned by: | bugdock |
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Priority: | minor | Milestone: | |
Component: | eepaw-shop | Version: | |
Keywords: | Cc: |
Description
version 1.3 leaping out of grid to here...
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product and project ideas
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=> real world to grid gifting capability:
want a web site that lets you pick an object from a list of available ones and get a copy of the object delivered to you in world,
just like say a vendor or whatever.
but needs to go from the web to inworld,
type "user to give to" in web form.
would be good backend to the lsl book title tbd
library oriented simulator scripting
included Opensim / OSgrid and Second Life
=> could use a jug script:
something to make the jugs accept objects being deposited? by anyone? or just by owner?
then we can get the jugs downstairs to easily accept batches of things into them.
lsl code: allow inventory drop: supports a thing like an object donation deal, that lets people put their stuff into it.
llAllowInventoryDrop(TRUE);
=> furtive object survives auto-return times:
what about an object that jumps across land boundaries until it's in a different land owner area,
and then it would have cleared the 'how long on this land' timer?
=> make particle water / bubbles / fizz:
a nice effect for fishtanks like huffhines landing.
could use assorted textures and things that are watery, like bubbles.
=> light followers as better lighting method than hand lamps:
need a little object that can spawn a bunch of buddies.
the buddies would follow around the avatar at nswe positions.
then they are lit up like the lamps.
occasionally shift the angles they're at?
=> fake lightning:
what about an object that spews little tiny objects,
but the little tiny objects spew lightning pics as they speed to their destination.
a little chaos and they could zig and zag like real lightning.
=> mod for jumpy coin (flipping cent):
make the coin spin if it hits surface...
add spin whenever collides?
will that make it crazy?
=> involuntary movement of avatars:
a lot of people look for some way to make an avatar go someplace without the avatar
doing a touch or a sit.
couldn't a few objects gather around his feet and do little push objects on him
to get him moving around?
or what about a 10x10 platform or circle or whatever which keeps appearing under him
and moving upwards?
have a whole stack of them going at him, and he will be moved upwards, won't he?
=> crawling flowing object:
like a pet, but a landscaping deal.
flows around. can look like water or whatever.
could be flowing shape and size.
=> fiberoptic stylee:
it would be cool for an object to have a bunch of temp prim hairs on itself.
they could radiate outwards and be replaced randomly as prior ones evaporate.
rez 10 to start or something and let them pile up, but also go away by attrition.
make all the hairs total metal shiny, so they gleam and flex in the wind.
=> disappearing act pet animation:
write a scripted object that's tiny and just spins around the owner in a spiral, head to bottom repeatedly, really fast.
have the script emit smoke also, of a chosen color and style and such.
when the timeout elapses after enough smoke is there, teleport the owner away to the safety zone, wherever that is.
after the owner is gone, teleport the object to that locale also.
finally, clear up the smoke? or just let that time out normally?